Loading...
Please wait while we load your content
Please wait while we load your content

In the world of Verra, a sword isn't just a sword. Depending on the skill of the smith and the purity of the ore, the same blueprint can produce a rusted blade or a legendary relic. This is the core of the Ashes of Creation crafting system, where "quality" isn't a static number—it’s a dynamic "waterfall" of player stats, environmental buffs, and material science.
Your Crafting Quality Rating (CQR) is the most critical stat for any aspiring artisan. It serves as a multiplier that bridges the gap between raw materials and the final product. A high CQR provides two distinct advantages:
To reach the pinnacle of crafting, professionals stack every available bonus. These sources are divided into Flat Additives and Percentage Multipliers.
A common misunderstanding is that high-quality materials are "wasted" on low-tier recipes. In Verra, if you use "Green" (Uncommon) materials on a "White" (Common) recipe, the item often remains White but its characteristics (stats) are significantly boosted. This allows a player to wield a "Common" weapon that actually performs like a "Rare" one, bypassing level or rarity restrictions while maintaining peak power.
Because the math behind "Grade Procs" and "Stat Ceilings" is complex, the community relies on simulators to predict outcomes. Master crafters often use these tools to figure out the exact amount of high-tier materials needed to "force" a rarity jump without wasting expensive resources.
For those looking to calculate their exact quality breakpoints and see how different materials impact their final gear, you can use the community-developed tool:
The current consensus among top-tier players is that CQR is more valuable than the materials themselves. By pushing your quality rating high enough through elite gear and node buffs, you can use mid-tier materials to reliably "proc" high-tier gear. This efficiency is what allows a Master Artisan to dominate the server's economy.